it's much cheaper, too. the walkway shown, topped with cedar decking, cost around $400. (with treated wood decking, it would have cost less.) a wooden walkway also goes together much faster; this 40-ft. path took two of us two days to build. but enough chitchat—here's how to build a walkway of your own!
check the building with the dead trinity soldiers for the archeological evidence on a desk and then return to the base camp and trudge through the snow to head the opposite way in the gulag. head up the ladder and through the fenced area to the building on the opposite side of the courtyard and then search the ground for the troop movements.
go to the wooden quarterpipes just to the east of this, and spine transfer into the "pool". you must use the right button to receive credit. find the secret tape -in the outside portion of the level, you'll see a curved quarterpipe on the northwest border. gather some speed with aggro kicks, leap up the north side and grind the wall.
a boardwalk provides a walking surface that is slightly above ground and will remain solid year-round, especially when you use composite decking materials from deckorators.
follow the path east until you reach a wooden walkway and then stay on the ground and check near some wooden planks, not far from the truck, to find a survival cache [05/21]. you can now continue east to reach the copper mill, where there is a mural [05/12] - the warmth of labor, monolith, and the copper mill yard base camp.
60sq foot (18sq met) & about 8" (20cm) off the ground, low wood deck & boardwalk. bearers only on posts without joists for a low profile using natural merbau (asian hardwood). it's about planning
go up the wooden walkway on the side of the building. hang a right at the top and follow the walkway to a bridge. go across to find the last flower, which is guarded by a dark shepherd and dark sheep. you're in an area with some wooden posts and tree buildings, and an evil root on the ground. past the evil root is a wooden bridge that will
to get it to build where you want it, try first building a strht corridor piece, which should snap to the cuboid room. then your wooden wall or whatever should snap to the end of the corridor, at which point you can delete the corridor. build your walkway off that snap point.